BIL BOOTH ID PROJECT TITLE
1 UPM 005 VIRTUAL MICROBES
2 UPM 008 LEPTORINTH
3 UPM 010 A HOLOGRAPHIC VIEWER IN MOBILE DEVICES TO INCREASE LEARNING EXPERIENCE
4 UPM 015 EMPOWERING TEAMWORK ACTIVITIES THROUGH INSPIRATION, MOTIVATION AND ACTION IN BLENDED LEARNING ENVIRONMENT
5 UMK 016 MOOC: 2E TOWARDS 2S IN LEARNING: ENHANCING AND ENGAGING (2E) STUDENTS TOWARDS SATISFACTION AND SELF DIRECTED, ACCESS AND PACED (SEDAP)(2S)  IN LEARNING.
6 UPM 022 THE ADVENTURE OF LEPTOSPIRES
7 UPM 023 MICROATLAS
8 UPM 024 MICROBE MAGE
9 UPM 028 ISLAMIC FINANCE PRINCIPLES & APPLICATIONS
10 UPM 033 LEARNING MALAY FOLK SONG USING M-LEARNING MODEL DESIGNED
11 UMK 035 INNOVATIVE OF TEACHING AND LEARNING IN TECHNOLOGY-BASED ENTREPRENEURSHIP
12 UMK 036 A MOBILE-BASED MALAYSIAN SIGN LANGUAGE APPLICATION
13 APU 057 QUICK RESPONSE (QR) PUZZLE MAKER
14 UTP 075 STUDENT GENERATED TEST QUESTIONS ASSESSMENT FOR DEEPER LEARNING AMONG CHEMICAL ENGINEERING STUDENTS VIA REACTION ENGINEERING COURSE
15 UNIMAS 078 AISAYZ: AUGMENTED VOCABULARY LEARNING APP WITH 3D SOUNDS FOR BLIND LEARNERS
16 USIM 082 RESOURCE ARCHITECTURE METADATA INPUT (RAMI)
17 USIM 085 SUPPORTING ELEARNING THROUGH CENTRALIZED INTEGRATED PORTAL POSTGRADUATE SYSTEM (IPPS)
18 USIM 087 GLOW@CBI : GRAMMAR LEARNING ONLINE WITH CONCEPT BASED INSTRUCTION
19 UITM 092 E-CITAC: MOTIVATING LEARNERS IN A BLENDED LEARNING ENVIRONMENT
20 UUM 096 CREATE-SHARE-COLLABORATE
21 UMT 097 UMTMOOC: AN INNOVATIVE CONTENT DESIGN FOR 21ST CENTURY EDUCATION
22 UMP 099 DEVELOPING AN INTEGRATED DIVERSITY MANAGEMENT NAVIGATION SYSTEM (I-E.R.A.T DIVO)
23 USIM 102 GAMIFIKASI GLOBAL ZAKAT GAME (GZG) DALAM E-PEMBELAJARAN
24 UITM 107 GAMIFIED ONLINE TRAINING SYSTEM
25 UITM 110 M-TRACK SYSTEM: PROGRESS TRACKING SYSTEM FOR MOOC DEVELOPMENT
26 UITM 111 LET’S MOOC
27 UITM 113 CARE TO CARE: AN INNOVATIVE ORAL HEALTH EDUCATIONAL METHOD FOR PATIENTS WITH SENSORY DISABILITIES
28 UUM 114 JUSTMINER
29 UKM 115 M-KBAT APP
30 UKM 116 MLESLÌ: MOBILE LEARNING FOR ESL CLASSROOM – INVENTORY
31 UM 117 ICARES: AN ONLINE EDUCATIONAL MOBILE APPS PORTAL TO ENHANCE YOUR MULTIPLE INTELLIGENCES
32 UMP 119 CURRICULUM DESIGN VISUALIZATION TOOLS (CDVIST): FACILITATING EDUCATORS IN DESIGNING SMART CURRICULUM
33 UNISZA 122 AR-BEST : MOBILE AUGMENTED REALITY APPLICATION IN LEARNING BASIC NUMBERS
34 UNISZA 123 ONLINE QURANIC VERIFICATION TOOL (QUVET)
35 UNISZA 125 INTERACTIVE APPLICATION: ASIAN CIVILIZATION
36 UNISZA 128 LITERACY FOR CHILDREN THROUGH GAMIFICATION
37 UNISZA 129 USING K-MADU TO EXPOSE ON THE A-Z ABOUT HONEY FOR THE BEGINNER
38 MMU 139 DESIGNING IMMERSIVE LEARNING ENVIRONMENTS WITH AR TECHNOLOGY: THE DARE PROJECT
39 UNISZA 142 MANAGING PART TIME FACILITATOR EVALUATION USING SIMPLIFIED SHEET
40 UNISZA 144 “CANDI”: A MALAYSIAN-TAILORED DIETARY SMARTPHONE APP FOR CANCER PATIENTS AND SURVIVORS
41 UNISZA 145 MYPLANTDIY (MALAYSIAN PLANT DIAGNOSE IT YOURSELF) APP
42 UNISZA 147 LEARN BASIC AL-QURAN THROUGH GAMIFICATION: QARI CILIK
43 UNISZA 149 E-RADIATION SIMULATOR
44 UTM 152 DICSCIENCE PBL – TO ENHANCE STUDENTS’ HOTS
45 UIAM 157 I-MUTAWWIF : MOBILE LANGUAGE TRAVELLER GUIDE IN ARABIC FOR MUTAWWIF (UMRAH TOUR GUIDE) VIA SMART PHONES
46 JAKIM 160 THE USE OF E-KAFA AS AN INTERACTIVE TEACHING AIDS.
47 USM 164 MULTIMEDIA BREASTFEEDING EDUCATION KIT: AN INNOVATIVE APPROACH IN DELIVERING KNOWLEDGE
48 UTEM 167 SUPPORTING LANGUAGE LEARNING WITH MULTI-MODAL INTERACTIVITY
49 UNIKL 170 AR POP-UP BOOK: PRESERVING THE ART OF POEM BY A. SAMAD SAID AMONG THE YOUNGER GENERATION
50 SJKTLS 175 WEBSITE PROJECT ORIENTED LEARNING (WPOL)
51 UTEM 186 WEARABLE TECHNOLOGY IN EDUCATION TO ENHANCED TECHNICAL MOOC
52 UTEM 188 GAMIFIED E-LEARNING SITE BASED ON STUDENT INTELLIGENCE TO INCREASE STUDENT MOTIVATION
53 UNIKL 190 CASHLESS MEAL APPLICATION FOR SCHOOL CANTEEN: MEAL-GO APPLICATION