BIL BOOTH ID PROJECT TITLE
1 UPM 001 PUTRA LEARNING HUB: A ONE-STOP CENTRE FOR FLEXIBLE AND OPEN EDUCATION (FLEX-ED)
2 UPM 002 GAMIFICATION APPROACH TOWARD FLEXIBILITY LEARNING: MYHSC APPS
3 UPM 003 MOOC & PRAKTIS TEKNOLOGI WEB 2.0 ALAF 21
4 UPM 004 ONLINE CONCEPT-MAPPING AS AN INNOVATIVE TOOL  FOR ASSESSMENT OF DEEP LEARNING
5 UPM 006 MYCROCUX
6 UPM 007 DIMENSIONITE: THE NEW REVOLUTION OF MODERN TEXTBOOK
7 UPM 009 KEBERKESANAN KARAOKE BERANIMASI DALAM PEMBELAJARAN KOSA KATA BAHASA JEPUN
8 UPM 012 E-SPRINTTM 4E – COURSEWARE ON BASIC ELECTRICITY
9 UPM 013 EZ MINDMAP FOR  STUDENT-CENTERED LEARNING
10 UPM 014 MASSIVE OPEN ONLINE COURSE IN HALAL FOOD
11 UMK 017 SOARING UPWARD IN CAPTURING 2015-2017 AND STIPULATING 2018-2020 DATA ANALYTICS FOR BLENDED LEARNING
12 UMK 018 STUDENT ENGAGEMENT THROUGH INTERACTIVE LEARNING SYSTEM
13 UMS 019 AUGMENTED REALITY FOR JAWI ALPHABETS
14 UMS 020 AUGMENTED REALITY IN LEARNING ALPHABETS (ABC)
15 UPM 021 BID: BIOWORLD INTERACTIVE DICTIONARY
16 UPM 025 PENGGUNAAN LAGU JEPUN DALAM MENINGKATKAN PENGUASAAN KOSA KATA BAHASA JEPUN PELAJAR
17 UPM 026 FLIPPED CLASSROOM INTEGRATION IN FOOD TECHNOLOGY TO ENHANCE CONSTRUCTIVE ASPECT OF LEARNING
18 UPM 027 STRENGTHENING PATRIOTISM THROUGH YOUTUBE PLATFORM
19 UPM 032 SIGHTHEART: THE DEVELOPMENT AND ASSESSMENT OF A GAMIFIED TWO-DIMENSIONAL (2D) ROLE-PLAYING COMPUTER GAME AMONG UNDERGRADUATE STUDENTS
20 UMK 037 ONLINE PRACTICUM EVALUATION SYSTEM (OPES)
21 UMK 038 ARABIC FOR TOURISM PURPOSE VIA WEB-BASED LEARNING
22 UMS 040 DEVELOPING A GAMIFICATION-BASED THESAURUS APP TO IMPROVE ENGLISH LANGUAGE VOCABULARY: A CASE STUDY OF UNDERGRADUATE STUDENTS IN MALAYSIA
23 UTHM 042 ‘TUTOR ME’; ENGLISH FOR ACADEMIC SURVIVAL (UHB 10302) MOBILE LEARNING MODULE
24 UTHM 043 DIGITIZED PONDOK UNIVERSITI: REACHING OUT THE COMMUNITY THROUGH  AUGMENTED REALITY
25 UTAY 050 THE DEVELOPMENT OF HUBUNGAN ETNIK AS CREDIT TRANSFER MOOC
26 UTP 056 THE POTENTIAL OF VIRTUAL FIELD TRIP IN ENHANCING STUDENTS’ UNDERSTANDING
27 APU 058 BRIENDS- 3D INTERACTIVE E-LEARNING APPLICATION TO STUDY ANATOMY AND PHYSIOLOGY OF BRAIN
28 UTHM 061 LEGEND OF PARAMESWARA A GAME-BASED LEARNING APPLICATION TO ENHANCE LEARNING EXPERIENCE IN HISTORY SUBJECT
29 UTHM 062 INTERACTIVE MOBILE LEARNING ASSISTING TOOLS FOR KADAZANDUSUN LANGUAGE (DUOKD)
30 UTHM 064 BIOSMS – BIOMETRIC STUDENT MANAGEMENT SYSTEM
31 UTHM 065 EQ-TAJWEED: ENGAGING LEARNERS TO LEARN TAJWEED THROUGH THE  USE OF MOBILE APPS
32 UTAY 068 THE USE OF MOBILE-CLICKER AND AUGMENTED REALITY TECHNOLOGY (M-CART) IN TRANSFORMING TEACHING AND CREATING IMPACTFUL LEARNING IN CHEMISTRY SUBJECT
33 UTAY 074 AUGMENTED REALITY LEARNING: THE WAY FORWARD TO LEARN UK LAND LAW
34 UTP 076 WEB CLICKER: AN ASSESSMENT TOOL FOR FLIPPED CLASSROOM AND ACTIVE LEARNING TO ENGAGE STUDENTS IN LARGE CLASSES
35 UPSI 080 MERGING COMMUNITY WITH CLASSROOM USING BLENDED LEARNING AND ADVENTURE- BASED COUNSELING FOR TEACHER TRAINEES’ PERSONALITY DEVELOPMENT
36 USIM 081 TECHNOGOGY: THE CONVERGENCE OF CONTENT, PEDAGOGY AND  TECHNOLOGY IN A LEARNER FOCUSED LEARNING ENVIRONMENT
37 USIM 083 ” TA’LEEM AL LUGHAH L ARABYAH LELMAWHUBIN(TALLM) “
38 UITM 093 E-EECA: ONLINE ENGLISH ENHANCEMENT COURSE FOR ADMINISTRATORS
39 UITM 094 AVIG: GRAMMAR:  THE CHART OF ACTION VERBS  FOR DESIGNING INSTRUCTIONAL GAMES IN LEARNING GRAMMAR
40 UUM 095 CLOUD LEARNING MANAGEMENT SYSTEM (LMS) IN CORPORATE ENVIRONMENT
41 UMT 098 A FRAMEWORK FOR COLLABORATIVE MULTI-INSTITUTION MOOC ENVIRONMENT
42 UMP 100 LEARNING MALAY LANGUAGE USING SOCIAL NETWORK APPLICATION BASED ON 7 DOMAINS OF COMMUNICATION.
43 USIM101 E-LEARNING DALAM PENGAJARAN DAN PEMBELAJARAN FARAID
44 USIM 105 I-MAJRURAT
45 UITM 108 SOCIOLINGUISTIC COMPETENCE ANALYSER:  EVALUATING AND ENHANCING YOUR SOCIOLINGUISTIC COMPETENCE
46 UITM 109 NEWTON’S FREE BODY DIAGRAM (FBD) RULER
47 UITM 112 EREMAP: BOOST YOUR BRAIN POWER AND WRITING SKILLS BETTER!
48 UMP 118 JAPANESE FUN LEARNING ON E-LEARNING USING RINA JAP LET’S PRACTICE JAPANESE!
49 UNISZA 124 APPLICATION OF E-POSTER IN TEACHING AND LEARNING
50 UNISZA 127 PRE SCHOOL SELECTION SYSTEM USING ANALYTIC HIERARCHY PROCESS (AHP): IMPLEMENTATION AND USABILITY STUDY
51 UNISZA 130 FAQIH CELIK SOLAT
52 DIU 135 A MODEL FOR DEVELOPING SELF-ESTEEM AND ENGAGING STUDENTS’ CREATIVITY TO LEARN TERTIARY LEVEL SUBJECTS
53 DIU 136 INCULCATING SOFT SKILLS IN TERTIARY LEVEL STUDENTS
54 UIAM 138 CROSSING COURSE AND DEGREE BOUNDARIES IN DEVELOPING AN IMMERSIVE MOOC EXPERIENCE
55 UNISZA 141 I-BAJA KOMPOS: TOOL TO SUPPORT STUDENT LEARNING TIME (SLT) IN AGRICULTURE SUBJECT
56 UNISZA 143 FAHAM FIQH AL-AQSA :
57 UNISZA 146 INTERACTIVE RECYCLING EDUCATION AND AWARENESS:  I-RECYCLE
58 UNISZA 148 RESEARCH INSTITUTION VIA Z TO A BASED GRAPHS
59 UIAM 158 DESIGNING INSTRUCTIONAL MODULE FOR LEARNING ARABIC USING AUGMENTED REALITY
60 USM 161 REINVENTING THE TRADITIONAL APPROACH IN THE TEACHING OF MATHEMATICS THROUGH INTEGRATING FLIPPED CLASSROOM
61 USM 162 “GAIN & GIVE” LANGUAGE LEARNING HUB
62 USM 163 SIMULATED PSEUDO ON-CALL ACTIVITY
63 USM 166 THE APPLICATION OF VIDEO TUTORIALS AS A TEACHING APPROACH IN THE PRACTICAL SESSIONS OF DOSAGE FORM FORMULATION FOR PHARMACY STUDENTS
64 UTEM 168 ENHANCING LEARNING EXPERIENCE USING MANDARIN MOOC
65 UNIKL 169 COURSEWARE: IDEAS ALIF BA TA
66 IPG 172 KIT MAYA MARI MEMINTAL
67 SMKAKMK 173 BLOG PENDIDIKAN  KAUNSELING KERJAYA
68 SJKTLS 176 E-BOOK READING AND ITS IMPACT ON ACADEMIC STATUS OF SLOW LEARNERS
69 OUM 178 “SEARCH..CODE..LEARN JAVA” WITH COGNITIVE TUTORS
70 USM 181 FLIP “ME” (FLIP MATEMATICS EDUCATION)
71 USM 182 FLIPPED CLASSROOM MODEL IN TRAINING RESUSCITATION SKILLS AMONG MEDICAL STUDENTS
72 USM 183 A STUDY ON FREE ON-LINE EDUCATION (E-LEARNING) ON ADVANCED CARDIAC LIFE SUPPORT (ACLS) AMONG HEALTH CARE PROFESSIONALS IN HOSPITAL UNIVERSITI SAINS MALAYSIA.
73 USM 184 TRANSFORMING STRESSFUL TO JOYFUL CLASSROOM THROUGH WEB 2.0 APPLICATION
74 USM 185 DEVELOPMENT AND EFFECTIVENESS OF “MAKAN SIHAT SAYA”, A GAME-BASED INTERVENTION FOR OVERWEIGHT AND OBESE CHILDREN
75 UNIKL 189 FEEDBACK ANALYSIS: AN EDUCATIONAL TOOL REVIEW